This study is to examine the process how the technological elements in Rauschenberg Combines turned into a new artistic category in Rauschember's career. Through the survey of Rauschenberg's works in detail, this essay seeks to present how the explorer of art and technology, Rauschenebrg, who has often been quoted by "Painting relates to both art and life. Neither can be made. I try to act in that gap between the two", developed his collaboration aesthetics, and led to the establishment of the first art and technology go-between organization. The concept of interactivity in his Combines also brings about "audience as the switch" in his technological art works.
Keywords
Rauschenberg, Kliiver, Art and Technology, interactivity, Experiment of Art and Technology (E.A.T.)