Contemplates on the influences brought by digital technology on the relationship between art museums and video art, such as online sharing platforms and online exhibitions organized by different arts institutions, and explores how art museum may develop an aesthetics that either depends on medium specificity or augmented experiences in physical galleries. The conventions of video art tend to be antinarrative, anti-illusionistic and highly self-reflexive; however, video art has started to develop unique narrative forms to actively respond to its complex historical context in this information age. The last part of this essay focuses on several examples to discuss how art museums play a crucial role in this narrative turn, by which museums remediate the conventions of video art and liberate themselves from the role of "spaces of experience" defined by art historian Charlotte Klonk. As a result, art museums are not merely a physical site for producing experiences, but a discursive formation that is capable of enriching its own history by creative narratives.
Keywords
video art, spaces of experience, digital technology, narrative, remediation